The Lesser Heresy: Character Sheets

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Mystic Girl
Nov 28, 2011
This is the thread for character sheets for the game I'm starting with Tassadar, Loli Defense Force, Hentaispider, GargantuaBlarg, and BlueSlime. Once character sheets are up and in, we can get going. Would you like background (i.e. a short solo pre-inquisition adventure) to be via PM or a thread here?
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Panda King
Nov 10, 2008
Re: The Lesser Heresy: Character Sheets

Not quite finished yet.

Homeworld: Imperial World

Homeworld Traits:
Superior Origins: +3 willpower
Liturgical Familiarity: Literacy and High Gothic are Basic Skills
Hagriography: Common Lore (Imperial Creed) Common Lore (Imperium) and Common Lore (War) are Basic Skills
Blessed Ignorance: -5 to Forbidden Lore (Int) Tests

Homeworld Skills:
Literacy, High Gothic, Common Lore (Imperial Creed,) Common Lore (Imperium,) and Common Lore (War) are Basic Skills.

Homeworld Talents:

Career: Assassin
Career Skills:
Speak Language (Low Gothic) (Int)
Awareness (Per)
Dodge (Agi)
Climb (Strength)
Secret Tongue (Moritat) (Int)
Silent Move (Agi)

Career Talents:
Melee Weapon Training (Primitive)
Thrown Weapon Training
Basic Weapon Training (SP)
Basic Pistol Training (SP)

Starting Gear:
Monosword (1d10 R, Balanced, +2 Penetration)
Hand Bow (1d10 R damage, 15m range, full round reload, primitive)
20 Arrows
Grapnel and line
Equipment harness
3 doses of stimm
Flak Jacket (3 points armor to body, legs and arms)
Photo-Contacts (gain the Dark Sight trait)
5 frag grenades
5 thrones

Anything else from Career:
The Bloody edge (Trait) : Cannot use non-edged weapons without passing a Hard Willpower Test unless the character cannot hurt an enemy without doing so. Any edged weapon wielded by the character has the Tearing quality when used against living targets.
1d5 = 5 Insanity points (I rolled a fucking 5, wonderful)

Starting Package (and EXP cost):
Moritat Assassin (300)
Weapon Skill (Basic)

Weapon Skill: 20 + 20 + 5 = 45
Ballistic Skill: 20 + 20 = 40
Strength: 20 + 20 = 40
Toughness: 20 + 20 = 40
Agility: 20 + 20 = 40
Intelligence: 20 + 20 = 40
Perception: 20 + 20 = 40
Willpower: 20 + 20 + 3 = 43
Fellowship: 20 + 20 – 5 = 35

Wounds: 5 + 8 = 13
Fate Points: 3
Insanity: 5
Corruption: 0

Sex: Female
Name: Devi
Build: Fit
Skin: Fair
Hair: Black
Eyes: Grey
Age: 24
HW-Outlook (Hive class for hiveworld, Ship tradition for void-born, etc.):
Quirk: Pierced Ears
Memento: None
Career Memento: None
Devi’s family is long dead, and left her no legacy to speak of.

Other Bio/personality notes:
To put it mildly, Devi is a relentless, hateful, bloodthirsty sociopath. She cares little for anyone, herself included, and holds the value of any life only as high as it costs to take it.

Possible RP hooks/OOC notes/things you want to see:

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Tentacle God
Aug 12, 2010
Re: The Lesser Heresy: Character Sheets

Nihila Tsionica - Noble Trooper of the Adeptes Arbites

Homeworld: Lux, Imperial Homeworld - Noble House Tsionica background (Proveners of the Imperium)
Homeworld Traits:
Etiquette: +10 bonus to Charm, Deceive, and Scrutiny tests when dealing with high authority and in formal occasions.

Supremely Connected: Start with Peer (Nobility) talent. I also gain a Peer (Ecclesiarchy) to represent my family's powerbase.

Vendetta: I have powerful enemies of my family, aiming to harm, inconvenience or kill me. Details to be worked out with GM.

Wealth: Begin play with double starting money and I am considered a Noble for determining monthly income.

Homeworld Skills: Literacy, and Speak Languages (Low and High Gothic)
Homeworld Talents: None.

Career: Arbitrator
Career Skills:
Speak Language (Low Gothic) (Int); Literacy (Int); Common Lore (Adeptes Arbites)(Int); Common Lore (Imperium)(Int); Inquiry (Fel)
Career Talents:
Basic Weapons Training (SP); Melee Weapons Training (Primitive); Quick Draw.
Starting Gear:
Shotgun with 12 shells, sword, brass knuckles, knife, mesh vest uniform (good quality clothing), 3 doses of stimm injector, Arbitrator ID, chrono, flask of amasec, backpack, autogun w/ extra clip.
Optional: Anything else from Career:
Divination: Trust your fear! +2 to AG and +1 Fate Point

Starting Package (and EXP cost):
Rank: Trooper
Ballistic Skill increase (+5) (100xp)
Awareness (100xp)
Pattern Killings (200xp) (+5 Perception, gain Talented (Inquiry): +10 to Inquiry tests)

WS: 20+ 20 + 0 + 0 = 40
BS: 20 + 20 + 5 + 0= 45
S: 20 + 20 + 0 + 0= 40
T: 20 + 20 + 0 + 0= 40
Ag: 20 + 20 + 0 + 2 = 42
Int: 20 + 20 + 0 + 0 = 40
Per: 20 + 20 + 5 + 0= 45
WP: 20 + 15 + 0 + 0= 35
Fel: 20 + 25 + 0 + 0= 45
Wounds: 13/13
Fate Points: 14/14
Insanity: 0
Corruption: 0
Thrones: 20

Sex: Female
Name: Nihila
Build: Fit
Skin: Tan
Hair: Black
Eyes: Blue
Age: 23
HW-Outlook (Backwater World - Self-sufficient and skeptical.):
Quirk: Devotional Scar
Memento: Tsionica Family Crest pendant.
Career Memento: None as of yet.

Nihila's family still exist. They are the wealthy governors of Lux, an imperial mining world that provides essential ores for the Imperium. House Tsionica has extremely close ties with the Adeptes Arbites and the Ecclesiarchy. They are a devote family steeped in the traditions of faith. Even while their mining world might stray and become lax, the Tsionica's are rigid in their faith. Every child of the Tsionicas go through a training regime to strengthen their bodies' durability and go through multiple devotional scarring tests of faith. Nihila was no different, and in fact excelled in every House-imposed test. The house spymasters detected her amazing potential at an early age and recommended her for a career path in the Adeptes Arbites. Nihila has no intention of letting her family's reputation down. With a grand display of political maneuvering, Nihila has earned her start by being assigned to a capable and rising Inquisitor.

Other Bio/personality notes:
Nihila has the unfortunate position of being the only child of a proud, patriarchal family. Her father wanted a son, but he was gifted only with a girl before an unfortunate "accident" broke his spine and rendered him impotent. Now Nihila is the only hope for a Tsionica heir, but she must be proven in a field normally reserved for men. Nihila intends to be nothing less than a Justicar before she returns to her homeworld and sees to the continuation of her family bloodline.

Possible RP hooks/OOC notes/things you want to see:
House Karock is a rival House whose bloodfeud with the Tsionicas extends hundreds of years into the past. They are closely tied to the underworld and are responsible for many of the woes currently facing Nihila's house. They would love to see the line of her family end with her, either through her death or in a more humiliating and potentially profitable way... by seizing House Tsionica's assets by forcing her into a marriage with their own scion. Their connections in high and low places might try to bring this about.

Description/picture (optional):

H preferences:
m/f, futa/f, and f/f are all acceptable. Consensual and non-consensual are also equally acceptable. In the latter, gangbang, humiliation, mind-control, and corruption are all fetishes that I don't mind seeing.
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Sep 23, 2009
Re: The Lesser Heresy: Character Sheets


Name: Sila Scythius
Homeworld: Feral World - Dusk
Career: Guardsman

WS: 40
BS: 45
S: 50
T: 45
Ag: 42
Int: 40
Per: 43
WP: 38
Fel: 35
Wounds: 14
Fatepoint: 1
Insanity: 4
Corruption: 3
Thrones: 24

Iron Stomach [Homeworld]
Food is often scarce on feral worlds and those born on such worlds learn to set aside their revulsion and eat whatever they must to survive.
Benefit: You gain a +10 bonus to Carouse Skill Tests made to resist the effects of ingested toxins, poison or tainted foods. This bonus applies to Tests made to consume unusual or unpleasant meals—rotting meat, Grox testes, corpse starch rations, to name a few—as well as Tests made to resist throwing up.

Bad Blood [Homeworld]
The Dusk born are an ill-omened people, considered by most to be accursed by the imple fact of their birth world. Truth be told, there is some credence to this belief as trauma, madness, supernatural occurrences and morbid eccentricity are all common currency on Dusk as accepted facts of life.
Effect: Dusk characters begin the game with 1d5 Insanity points and 1d5 Corruption points. They also benefit from a +3 increase to both their Perception and Willpower Characteristics.

Dark Tales [Homeworld]
One key way of learning to survive for a child on Dusk is to pay heed to the many strange tales and nightmarish stories told by the fireside when the storms howl or the dank fogs press close, and the stories of Dusk hold many dark truths and shadowed pearls of wisdom.
Effect: You start the game with Common Lore (Dusk Folklore) (Int). In addition, you treat Forbidden Lore (Daemonology) (Int) and Scholastic Lore (Occult) (Int) as Basic Skills.

Little Left to Fear [Homeworld]
While other worlds may indeed host worse perils than Dusk, the dangers encountered there are of a singularly macabre and often horrific kind, and after a lifetime spent surviving them, the bestial predators and weird happenings of other worlds hold little terror.
Effect: You reduce the effects of Fear on your character by one degree (reducing Fear 3 to Fear 2, etc.) Essentially this also means that you suffer no effects from creatures or phenomena with a Fear Rating of 1. Since your life has been full of near-scrapes with things best left unsaid, you also reduce your starting number of Fate Points by –1.

Wilderness Savvy [Homeworld]
Feral worlders are accustomed to hunting their own food.
Benefit: Navigation (Surface) (Int), Survival (Int) and Tracking (Int) count as Basic Skills for feral worlders.

Speak Language (Dusk Cant) (Int) [Homeworld]
Common Lore (Dusk Folklore) (Int) [Homeworld]
Speak Language (Low Gothic) (Int) [Career]
Drive (Ground Vehicle) (Ag) [Career]

Melee Weapons Training (Primitive) [Career]
Basic Weapons Training (Las) [Career]
Pistol Training (Las) [Career]
Basic Weapons Training (SP) [Career]

Starting Gear:
-- 2 charge packs
Las pistol
-- 1 charge pack
-- 32 shells
Metal Tower Shield
Frag grenade

Uniform (Common Quality Clothing)
Guard flak armour
1 week corpse starch rations
Imperial Infantryman's Uplifting Primer

Optional: Anything else from Career:
Starting Package (and EXP cost): [none]
Sex: Female
Build: Muscular
Skin: Dark
Hair: White. Color got scared right the fuck outta her. Platinum/blond, alternatively.
Eyes: Blue
Age: 18
Superstition: Spirit Shackle: If you take a trophy from a vanquished foe, you own their soul.
Memento: Bag of bearded moss, from a (dead) tree on the farm she liked to climb and use as a lookout
Career Memento: Chunk of fused sand, taken from the place her brother was killed
Divination: “Kill the alien before it can speak its lies.” Increase Agility by +2.

Your mother's name is Thiopia. She walks the path of the Guardsman. Your father's name is Rat. He walks the path of the Guardsman. Your brother's name was Dakka- I mean, Cain. He walked the path of the Guardsman. He is deceased.

Dusk has always been a world beset by witchcraft and danger... but rarely does it explode as it did five years ago, when a cult managed to open a tear to the warp. Daemons poured through the rift, and though the Imperial Guard's response was quick, it was still a hard fought battle, necessitating local levies. Sila's entire family took up the fight, and though they won the war, the elder son, Cain, was killed in battle, ripped apart by some horror of the warp as it smashed into their line before it could be brought down.

They went back to their "ordinary" lives, for some time - until an agent of the Inquisition came to them. Thiopia's name had filtered back through the Imperial Guard's reports to someone who recognized it, and [Inquisitor] recognized it. Sila refused to let them take her mother, and went in her stead.

Sila's mother, Thiopia, was the head of their household, an off-world, noble who had become a mercenary., who survived the dangers of Dusk until she found a village - where she met Rat, her husband. Love bloomed and stuff.

Rat came from a big family, whose children, for the most part, did NOT meet horrible ends at the hands of Dusk's monsters, witchcraft and madness. One such sibling had a daughter named Hanna, who was gifted with a mighty physique like she was - evidently it was in Rat's family genes. They got along quite well.

Other Bio/personality notes:
Unusually gifted in both body and mind even at a young age, Sila learned early the ways of combat - her mother teaching her shooting, and her father melee. She had ample practice with them, fending off the dangerous beasts of Dusk.

She was 15 when the daemons materialized on Dusk, her brother 19. The family took up the call to arms with very little hesitation, and joined the campaign to eradicate the brazen threat to their world. They were relatively well-off - as one of the first waves of recruits, they recieved lasguns to use instead of their own powder rifles, and they had always managed to not be where-ever the line was held. Their luck ran out eventually, though, and Cain was killed in a battle like many others.

Eventually they destroyed the last of the cultists and their daemons, and things went back to normal... until three years later, when an agent of the Inquisition found them, looking to recruit Thiopia, who had once been a mildly renowned mercenary. Instead, Silas volunteered, managing to convince her mother that it would be better she stay here, with pa - she was young, and strong, after all, and stood a far greater chance coming home.

Though a devoted servant of the Emperor, she harbors a secret affinity for the strange an unusual - and thus, xenos - the section of which in her Primer she looked at with great interest, even if she couldn't read it. Even daemons capture her attention to a certain degree, but she'd far prefer to purge the killers of her brother. She would not betray the Imperium - but she is certainly more open to cooperation than most Imperials would deem righteous.

Possible RP hooks/OOC notes/things you want to see:
Delicious xenos. Or mutants that are weird enough to be xenos. That's pretty similar.

Description/picture (optional):

400 to start!
100 for Simple BS
100 for Simple S
100 for Sound Constitution
100 for Awareness

Bonus modo: Sila's cousin kicking some Tau ass.
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Lord of the Tap Dance \oO.Oo/ (And Reputation Mana
Staff member
Nov 24, 2008
Re: The Lesser Heresy: Character Sheets

Homeworld: Void Born
Homeworld Traits:
Void Accustomed
Homeworld Skills:
Speak Language(Ship Dialect)
Navigation (Stellar) (Int) (Shipwise), Pilot (Starcraft) (Ag) (Shipwise) as Basic Skills
Homeworld Talents:

Career: Psyker
Career Skills:
Speak Language (Low Gothic) (Int)
Psyniscience (Per)
Invocation (WP)
Literacy (Int)
Career Talents:
Melee Weapons Training (Primitive)
Psy Rating 1
Pistol Weapons Traning(las)
(Optional: Anything else from Career:

knife (psykana mercy blade)
quilted vest
tatty robe (Poor Quality Clothing)
sanctioning brand
book of imperial saints
combat las pistol and 1 charge pack
Cash: 25 thrones

BS: 20 + HW 20 + Specific Homeworld + Package + Sanctioning + Divination = 40
S: 20 + HW 15 + Specific Homeworld + Package + Sanctioning + Divination = 35
T: 20 + HW 20 + Specific Homeworld + Package + Sanctioning + Divination =40
Ag: 20 + HW 20 + Specific Homeworld + Package + Sanctioning + Divination =40
Int: 20 + HW 20 + Specific Homeworld + Package + Sanctioning + Divination =40
Per: 20 + HW 20 + Specific Homeworld + Package + Sanctioning + Divination =40
WP: 20 + HW 25 + Specific Homeworld + Package + Sanctioning 3 + Divination =48
Fel: 20 + HW 20 + Specific Homeworld + Package + Sanctioning + Divination =40
Wounds: 11
Fate Points: 3
Insanity: 0
Corruption: 0
Thrones: 55

(For the following, select or random as you like, but bias towards the attractive and, perhaps, younger.)
Sex: Female preferred!
HW-Outlook (Hive class for hiveworld, Ship tradition for void-born, etc.):
Career Memento:
Who was your family/what happened to them?

Other Bio/personality notes:
Events from your life, what the character is like

Possible RP hooks/OOC notes/things you want to see:
Exactly what it says on the tin

Description/picture (optional):
What they look like
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Nov 10, 2008
Re: The Lesser Heresy: Character Sheets

Sex: Female
Name: Stella Ruenden
Build: Stunted
Skin: Fair
Hair: Black
Eyes: Yellow
Age: 16
Ship Tradition: Space Hulk
Quirk: Heterochromia
Memento: Bone Dice
Career Memento: Phial of gelatinous liquid

Homeworld: Void Born
Homeworld Traits:
When spending a fate point, a 9, the fate point is not spent. Does not working for burning

Take a -5 penalty to fellowships with non voidborn humans

avigation (Stellar) (int) Pilot (Spacecraft) (ag) are basic skills

Void Accustomed:
Immune to space travel sickness, zero and low grav environments are not difficult terrain

Homeworld Skills:
Speak Language (Ship Dialect)

Career: Techpriest
Career Skills:
Speak Langauge (Low gothic) (int)
Tech-Use (Int)
Literacy (int)
Secret Tongue (Tech) (int)
Trade (Copyist) (int)
Ciphers (Malygris Codex) (int)
Forbidden Lore (Warp) (int)
Forbidden Lore (Xenos) (int)
Scholastic Lore (Legend) (int)
Scholastic Lore (Numerology) (int)

Career Talents:
Melee Weapon Training (Prim)
Basic Weapon Training (Las)
Pistol training (Las)
Electro Graft use
Basic Pistol Training (SP)
Intelligence Basic

Starting Gear:
Lasgun (Melee Attachment, Overcharge Pack)/1 charge pack
Stub Auto (Red dot sight, silence)/100 bullets
Flak Vest
Glow Lamp
Data Slate
Mechanicus robes and Vestments (Good Quality)
10 spare parts

Optional: Anything else from Career:
Mechanius Implants (20% bonus resistance against toxin and gas weapons)

Starting Package (and EXP cost):
(200 exp cost)
The infamous renegade Magos Umbra Malygris,
known to Inquisitorial records as Malygris the Damned,
led a widespread and insidious tech-heretic cult that
flourished in the Malfian sub-sector three centuries ago.
Many great crimes against both Imperial Law and the
Cult Mechanicus’s own doctrines were laid against him,
including the fashioning of forbidden silica animus, corpse
vivication and the unleashing of experimental viralstrains
on unsuspecting populations to test their effects.
Eventually the renegade was tracked down and he and
his followers destroyed in bloody confrontation with a
joint Inquisitorial-Mechanicus purgation. Since then his
works and researches have been brutally, but not entirely
successfully, suppressed. Despite the sanctions against
it, Malygris’s lore persists, kept alive in no small part by
those tech-priests tasked to hunt down rebellious members
of the Mechanicus itself, much in the same way as the
more Radical factions of the Holy Ordos seek to turn the
tools of the arch-enemy against its own followers, risking
destruction at the hands of their own kind.
A tech-priest inducted into the Inquisition who has
absorbed Malgrisian data walks a deadly tightrope. On the
one hand, he is armed with knowledge of occult science few
others can match, making him a very able opponent for the
dark powers of heresy and corruption. On the other hand,
such tech-priests already stand half-steeped in shadow, and
are thus in peril for their very souls.

WS 40
BS 40
S 35
T 40
Ag 40
Int 48
Per 40
WP 45
Fel 40
Wounds 11
Fatepoint 3
3 Insanity
2 Corruption
Thrones: 15 (160 starting)

Your mother's name is Hazael. She walks the path of the Imperial Psyker. Your father's name is Lupus. He walks the path of the Cleric. Your brother's name is Rabalias. He walks the path of the Tech-Priest. Your brother's name is Grak. He walks the path of the Scum.
Other Bio/personality notes:

Possible RP hooks/OOC notes/things you want to see:
As a personal note, tend to prefer f/f or futa/f for sex scenes, other than that, no real preference :x

Description/picture (optional):
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